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Footsteps making other sounds louder

I'm using Unity's Standard First Person Controller. Basically my character is on a road, and there is a police siren in the distance. However, whenever the player walks, and the footstep sound is...

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Getting texture at point on a mesh?

Hey everyone, I'm using the new Polybrush asset and it's pretty great so far. However my footstep system isn't liking it too much since I can't figure out a way to read the texture at a certain point...

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FootSteps sound seem the hardest thing in unity

Hi guys, i've been trying to add a sound to my footsteps for days now, i can't find anything working on the current unity version, someone know how to add a sound please? i've already tryed everything...

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Unity noob here, need help adding footstep logic

Now full disclosure here: I am not that proficient in C# so I mostly have to reuse and/or tweak freely-licensed code samples for my third-person sandbox test of sorts. I managed to add some footstep...

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Playing Audio Source with controls (Keys)

So I want to use a custom footstep, for my fox game, so like when I press "W" it will play, my script works, but it loops which I HATE because it ends up sounding like static, unlike the actual audio....

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Troubleshooting Footstep Audio

Hello everyone. I am pretty new to Unity and FMOD... etc... as of a few weeks ago. I've been adding sounds to the environment and have come across an issue with the footsteps. The parameters in FMOD...

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How To Make the RigidBodyFPSController that comes with the game have footsteps

Basically the title

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How do I play an audio clip on a keyframe in sprite animation?

I would like to add a noise to my character's footsteps specifically on the frame where their foot hits the ground. However, I'm having trouble figuring out how to get the animation events to work...

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How to add footsteps sounds to the default RigidBodyFPSController?

Hello, I am looking for a c# script to add footsteps sound to the default RigidBodyFPSController which is without character controller component. I want my player to play the sound when I walk and...

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footprints with depth in snow

Hi, Ive been looking around for the last couple of days at the best option for creating displaced footprints in snow, and thought someone here might have a suggestion/preference. I dont need deformable...

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Changing footstep sound on different surfaces with FPS controller

Ok i'm trying to figure out a simple way to let the standard FPS controller change footstep sound depending on surface. Ive looked at terrain and collider methods. So far all Ive found are systems that...

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Multi-Surface footsteps with FPSController

Hey! I'm trying to use the current FPSController to trigger my footsteps, but I'm unsure how to add something that allows me to play different sets of footsteps on different surfaces as I'm new to...

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How do I change footstep sounds on different surfaces?

So I have these two scripts, one is a First-Person Controller script, and the other is a script that changes footstep audio when a FPC character is on different textures. However, I can't get the two...

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Adding Footsteps do FPS Character Controller

Hi there! I'm having issues do add footsteps to my FPS Character Controller. How can a add Jump and run? I have this code so far: public class FootSteps : MonoBehaviour { public AudioClip walkSound;...

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Error on script for detecting the terrain texture

Hey everyone. I'm new to Unity an I'm having problems with this script for detecting the terrain texture under the player. I''m using the script that I've found here:...

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Adding a CharacterController makes my player move around the map involuntarily

I am trying to add footsteps into my game which requires a CharacterController but there seems to be an issue with my RigidbodyController script and the CharacterController. Can someone help me to...

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Trying to add walking sound effects into my game

Hey, so I am trying to add footsteps when I walk in my game, and every walking script that I have tried to implement so far has failed. Here is my controller script (I use the...

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footsteps audio when walking

I want to play foot step audio when i walk { [SerializeField] private string horizontalInputName; [SerializeField] private string verticalInputName; [SerializeField] private float movementSpeed;...

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How to add a footstep sound to rigidbody fps controller without animations?

My player has a rigidbody fps controller from standard assets. I don't have any animations or character. How can i add footsteps? I tried something like this. This doesn't work properly. using...

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Strange Bug or Code Error with footsteps?

I am currently working on a first person game, and I searched how to do footsteps and followed a tutorial, but the footsteps currently plays only when I walk down slopes and at random points. Here is...

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AudioSource not repeating at correct times

I'm trying to create footsteps for my Character Controller. I'm currently doing this by seeing if the controller is grounded, and if they are moving to play to footstep sound. I also check to see if...

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Switching footstep sfx when moving from grass to stone 2D

I'm a sound designer working on learning Unity in order to further develop my skill set, and my current project is a redesign / sound implementation of the demo game "Lost Crypt" Unity has on the Unity...

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footstep sound effects sprinting fix

so i have this *very bad* code of a footstep sound effect that activates a sound each step when grounded but thats it, ive tried researching on how i can multiply the sound each step when sprinting but...

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How to add a footstep sound to rigidbody fps controller from standart assets...

Okay so I am using the " **rigid body first-person controller**" from standard assets and I am trying to add **footstep audio** to the game but no matter what I try I cant can anyone help me?

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Raycast and Footsteps not working; Standard Asset FirstPersonController and...

Hi guys, I'm trying to get used to some audio programming in Unity and I am having a horrible time trying to get my footsteps to change based on material tags. It may not be my code but please take a...

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foot step sound

I want when my Character Controller is playing I want trigger the audio source to play the foot step sound and stop when not playing this the code I have but its not triggering the sound, no error...

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My footstep script isn't working. Somebody can help me?

(I fixed the problem.)

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Help with footstep box triggers within another box trigger.

Hi there, I am a sound designer and I am working on a project that involves using Unity and Wwise audio middleware, so my programming skills are very basic. My project is a first-person VR experience...

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Footstep sound not working

I made a footstep sound for my game. It's working well when moving right but I can't hear the sound when moving left. How can i solve this bug![alt text][1] [1]: /storage/temp/204625-screenshot-1337.png

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How to loop arrayed footsteps while holding one of the WASD buttons?

So I have an array with 5 different footstep sounds, I wanna make them looped. Like, when I'm trying to walk with this, It only plays once (once one of them WASD being pressed). I know the code is...

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