Footsteps making other sounds louder
I'm using Unity's Standard First Person Controller. Basically my character is on a road, and there is a police siren in the distance. However, whenever the player walks, and the footstep sound is...
View ArticleGetting texture at point on a mesh?
Hey everyone, I'm using the new Polybrush asset and it's pretty great so far. However my footstep system isn't liking it too much since I can't figure out a way to read the texture at a certain point...
View ArticleFootSteps sound seem the hardest thing in unity
Hi guys, i've been trying to add a sound to my footsteps for days now, i can't find anything working on the current unity version, someone know how to add a sound please? i've already tryed everything...
View ArticleUnity noob here, need help adding footstep logic
Now full disclosure here: I am not that proficient in C# so I mostly have to reuse and/or tweak freely-licensed code samples for my third-person sandbox test of sorts. I managed to add some footstep...
View ArticlePlaying Audio Source with controls (Keys)
So I want to use a custom footstep, for my fox game, so like when I press "W" it will play, my script works, but it loops which I HATE because it ends up sounding like static, unlike the actual audio....
View ArticleTroubleshooting Footstep Audio
Hello everyone. I am pretty new to Unity and FMOD... etc... as of a few weeks ago. I've been adding sounds to the environment and have come across an issue with the footsteps. The parameters in FMOD...
View ArticleHow do I play an audio clip on a keyframe in sprite animation?
I would like to add a noise to my character's footsteps specifically on the frame where their foot hits the ground. However, I'm having trouble figuring out how to get the animation events to work...
View ArticleHow to add footsteps sounds to the default RigidBodyFPSController?
Hello, I am looking for a c# script to add footsteps sound to the default RigidBodyFPSController which is without character controller component. I want my player to play the sound when I walk and...
View Articlefootprints with depth in snow
Hi, Ive been looking around for the last couple of days at the best option for creating displaced footprints in snow, and thought someone here might have a suggestion/preference. I dont need deformable...
View ArticleChanging footstep sound on different surfaces with FPS controller
Ok i'm trying to figure out a simple way to let the standard FPS controller change footstep sound depending on surface. Ive looked at terrain and collider methods. So far all Ive found are systems that...
View ArticleMulti-Surface footsteps with FPSController
Hey! I'm trying to use the current FPSController to trigger my footsteps, but I'm unsure how to add something that allows me to play different sets of footsteps on different surfaces as I'm new to...
View ArticleHow do I change footstep sounds on different surfaces?
So I have these two scripts, one is a First-Person Controller script, and the other is a script that changes footstep audio when a FPC character is on different textures. However, I can't get the two...
View ArticleAdding Footsteps do FPS Character Controller
Hi there! I'm having issues do add footsteps to my FPS Character Controller. How can a add Jump and run? I have this code so far: public class FootSteps : MonoBehaviour { public AudioClip walkSound;...
View ArticleError on script for detecting the terrain texture
Hey everyone. I'm new to Unity an I'm having problems with this script for detecting the terrain texture under the player. I''m using the script that I've found here:...
View ArticleAdding a CharacterController makes my player move around the map involuntarily
I am trying to add footsteps into my game which requires a CharacterController but there seems to be an issue with my RigidbodyController script and the CharacterController. Can someone help me to...
View ArticleTrying to add walking sound effects into my game
Hey, so I am trying to add footsteps when I walk in my game, and every walking script that I have tried to implement so far has failed. Here is my controller script (I use the...
View Articlefootsteps audio when walking
I want to play foot step audio when i walk { [SerializeField] private string horizontalInputName; [SerializeField] private string verticalInputName; [SerializeField] private float movementSpeed;...
View ArticleHow to add a footstep sound to rigidbody fps controller without animations?
My player has a rigidbody fps controller from standard assets. I don't have any animations or character. How can i add footsteps? I tried something like this. This doesn't work properly. using...
View ArticleStrange Bug or Code Error with footsteps?
I am currently working on a first person game, and I searched how to do footsteps and followed a tutorial, but the footsteps currently plays only when I walk down slopes and at random points. Here is...
View ArticleAudioSource not repeating at correct times
I'm trying to create footsteps for my Character Controller. I'm currently doing this by seeing if the controller is grounded, and if they are moving to play to footstep sound. I also check to see if...
View ArticleSwitching footstep sfx when moving from grass to stone 2D
I'm a sound designer working on learning Unity in order to further develop my skill set, and my current project is a redesign / sound implementation of the demo game "Lost Crypt" Unity has on the Unity...
View Articlefootstep sound effects sprinting fix
so i have this *very bad* code of a footstep sound effect that activates a sound each step when grounded but thats it, ive tried researching on how i can multiply the sound each step when sprinting but...
View ArticleHow to add a footstep sound to rigidbody fps controller from standart assets...
Okay so I am using the " **rigid body first-person controller**" from standard assets and I am trying to add **footstep audio** to the game but no matter what I try I cant can anyone help me?
View ArticleRaycast and Footsteps not working; Standard Asset FirstPersonController and...
Hi guys, I'm trying to get used to some audio programming in Unity and I am having a horrible time trying to get my footsteps to change based on material tags. It may not be my code but please take a...
View Articlefoot step sound
I want when my Character Controller is playing I want trigger the audio source to play the foot step sound and stop when not playing this the code I have but its not triggering the sound, no error...
View ArticleHelp with footstep box triggers within another box trigger.
Hi there, I am a sound designer and I am working on a project that involves using Unity and Wwise audio middleware, so my programming skills are very basic. My project is a first-person VR experience...
View ArticleFootstep sound not working
I made a footstep sound for my game. It's working well when moving right but I can't hear the sound when moving left. How can i solve this bug![alt text][1] [1]: /storage/temp/204625-screenshot-1337.png
View ArticleHow to loop arrayed footsteps while holding one of the WASD buttons?
So I have an array with 5 different footstep sounds, I wanna make them looped. Like, when I'm trying to walk with this, It only plays once (once one of them WASD being pressed). I know the code is...
View Article