Hello
I'm trying to build a simple character blend tree using Mecanim.
Here's how the state machine looks like:
![alt text][1]
The general idea is to have the character quickly rotate towards the desired movement direction at the beginning of movement ( idle_to_strafe state ), and then, with the first foot down, automatically transition to regular movement state ( strafe ).
Both idle_to_strafe and strafe states are blender nodes.
The problem I'm seeing is that during the highlighted transition ( idle_to_strafe -> strafe ), the feet don't get synchronized as they do by the blender node, which results in the final pose being blended from two arbitrarily different poses.
I tried using that transition tool that allows you to adjust the transition time in order to find the best match of the poses, but because both substates are blenders, and the assembled motion varies depending on the input params, the tool is rather useless.
My question is - is there another tool at our disposal that allows one to synchronize footsteps during the transitions?
Thanks,
Paksas
[1]: /storage/temp/28669-statemachine.png
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