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Scripting Walking Sound Help?

Hey All ! I am working on a school project but I am an art focused student, so bare with me. I have this script to play footsteps when our character walks: public class Walking : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { if ( Input.GetButton( "Horizontal" ) || Input.GetButton( "Vertical" ) ) audio.Play(); else if ( !Input.GetButton( "Horizontal" ) && !Input.GetButton( "Vertical" ) && audio.isPlaying ) audio.Stop(); // or Pause() } } I have quite a few questions: 1)It works just fine, however we are using a controller for our game and this only works with the keyboard. I tried GetAxis but that doesn't work. 2) She still has the walking sound when she is jumping in the air. I have seen things about isGrounded, but I haven't found anything in depth enough on an explanation, so I don't understand how to add it to this code. 3) I might need to change the code so that a different noise will play when the character jumps and does other actions, so I have to know how to call on specific audio sounds. Would I do this playing the PlayOneShot (filename here)? Thank you for any help! Again, I apologize that I am not one versed in codes and scripts.

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