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Changing Footstep Sound When On Different Surface?

Okay. I have a script of footstep where if you walk, footstep sound will be heard. But I want to make it different when we go to different surface I got 2 different surface in my game, cement and water. I already got footstep for cement but how to change footstep to water sound when we get in the water? Here's the script of footstep var Steps : AudioClip[]; private var isWalking : boolean = false; private var controller : CharacterController; function Awake() { controller = GetComponent(CharacterController); } function Update() { if(controller.velocity.sqrMagnitude > 0.15 ) { isWalking = true; } else { isWalking = false; } } InvokeRepeating("Walking", 1.0, 0.6); function Walking() { if(isWalking) { AudioSource.PlayClipAtPoint(Steps[Random.Range(0,Steps.length)], gameObject.transform.position); } } ***I got this script from tutorial on Youtube. I don't make this script.*** Do I need to change something in it? Or I need to make another script. I'm really noob at programming. I know the basics but not like this advance.

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