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Horrible Footstep sound and not static looping

I have a script to add footstep sound in my character . When my character move, the sound is playing but not in static looping . I need footstep sound in static looping. this is my script. #pragma strict var Steps : AudioClip[]; function Start(){ } function Update () { if (Input.GetAxis( "Horizontal" ) || Input.GetAxis( "Vertical" )){ audio.clip = Steps[Random.Range(0, Steps.Length)]; audio.loop= true; audio.volume = 0.2; if(!audio.isPlaying) audio.Play(); }else{ if (audio.isPlaying) audio.Stop(); } } sorry for my english . and I'm so noob. thank you.

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