How can I add sound to walk animation please?
Hello , I have got walking animation and sprint script.When i walk, the animation works normally, when i sprint, the animation works normally, too.I only want to add the footstep sounds, I really dont...
View ArticleFPS Footstep Audio Plays Too Quickly
I am trying to add a simple footstep sound (16 bit, 44100 Hz, 00:00.498 86.9KB WAV) to an fps player using the code below. Most of this code I got from searching other posts on the subject: using...
View ArticleCan anyone help me modify this simple script?
Hello Everyone, At the current moment, I am working on making footstep audio. The script I have basically says to play audio when the "W" key is held down, and stop when it is let go. This script works...
View ArticleHelp with Simple Footsteps?
Hello, Can anybody help me create a Simple Footstep script? I have tried writing my own and they work, but they are glitchy. I don't need/want multiple footstep sounds, so really I just a need an audio...
View ArticleSimple footsteps?
Hello, I am trying to get simple footsteps in my scene. All I have in the scene is a First Person Contoller with an audio source (has the footstep sound attached to it) and a floor. I need the audio to...
View ArticleOnCollisionEnter question....
I am creating a footsteps script with my capsule collider-based player: I am having an issue with collision detection.... If i am on a surface below me and i collide with a new surface in front of me...
View ArticleMy Running sound doesn't play or sound as it should, Help
Hello, I've been reading how to add footsteps sound and sounds in general to the game and think I've got about the right idea but there are certain sound that don't play as they should, This is the...
View ArticleMoving a character's legs and feet using one key to initiate lifting of a...
Hi everyone, I was interested in making a certain control style described below, and wanted to talk with you folks about ways to implement it. The basic background of the game is you're a big monster...
View ArticleFootstep Script (NullReferenceException: Object reference not set to an...
Hello! I have finally found a footstep script that works very well for me. It plays the footstep sounds correctly, by how long I want the audio length to be and through the character controller's...
View ArticleCan Someone Help Point Out What's Not Working on This Script?
Hi everybody! I'm a little stuck on this script and would like some assistance. This footstep script works, but it seems to play only the footstep audio once when I'm walking, then just never make a...
View ArticlePlayer Footsteps in stairs Problem
**Hi!** I have a problem with my footsteps script when I walk down some stairs ingame. Just watch the video below to see what happens. **Video:** https://www.youtube.com/watch?v=fHtyNNV0ELA Does anyone...
View ArticleFootsteps Problem
Hello , i want to add footsteps sound to player public float walkSpeed = 6.0f; public float runSpeed = 10.0f; public AudioClip[] dirt ; void Update () { if (!grounded && walkSpeed > 4) {...
View ArticleHorrible Footstep sound and not static looping
I have a script to add footstep sound in my character . When my character move, the sound is playing but not in static looping . I need footstep sound in static looping. this is my script. #pragma...
View ArticleHow to transition at fixed points in Mecanim? (ex. Footsteps)
A curious case I got on my mind here is how would I have Mecanim transition from one state to another at fixed points of an animation? Normally, there are two options I know of: Exit Time and matching...
View ArticleSpecific Footsteps only! Unity FPS
This is part of the code Im using from Alucard Jay.Sorry because im still new to unity..and just started about a week ago. function PlayFootsteps() { // Play Audio if ( isWalking ) { if (...
View ArticlePlaying footsteps with interval
Right to the case im trying to get som interval between my footsteps, my current script is not working. void Update () { float vel = tpcontroller.characterController.velocity.magnitude; RaycastHit hit;...
View ArticleFixed Step Movement
I'm designing a game that requires movement to be very precise. I want each step to take you the exact same distance, so the player can count footsteps in order to judge distance, as the game will take...
View ArticlePlayOneShot on footstep script either plays very delayed or not at all.
I'm trying to create my own footstep script to control the audio clip that played every given step length. Everything I've used to trace it seems like it should work. I'm getting "step" to print...
View ArticlePlayOneShot in footstep script does not always play when called (
I'm creating a VR experience for the Rift and I can't seem to get this script working properly. The script is meant assign footstep sounds to an AudioSource and play them once the player moves an...
View ArticleFootsteps, grount not flat.
Hello, I use RFPS for my own game currently in progress and i need you'r help for footsteps fix. I have a footsteps.cs script, on this script we are all surfaces (wood, stone, sand, water etc) and TAG...
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