Quantcast
Channel: Questions in topic: "footsteps"
Viewing all articles
Browse latest Browse all 164

How to implement sets of footsteps made in Wwise into Unity

$
0
0
Hi there, I was wondering if you can help me implement footsteps from Wwise into Unity. I am a Game Audio design student and I have a project deadline approaching. I have followed the official Wwise tutorials from scratch on how to make random containers, nested inside switch containers etc. In Wwise all of the concrete and dirt and gravel footsteps play as they should. So now I've moved on to the integration with Unity. I've followed all the steps and have a functioning wwise integration that I have tested successfully with simple event calls. The trouble I'm having is in getting the FPC to play the various switch containers when I walk into the box colliders. For the box colliders, I have the Sk Switch, with my chosen footstep material, and have ticked 'use other object'. For the first person controller script. I have deleted the section where it calls for the unity engine to execute the step sounds as instructed in this tutorial: https://www.youtube.com/watch?v=O_ZgQwqOll8 - and again as instructed added this line of code: AkSoundEngine.PostEvent("Footstep", gameObject); I've moved the first person controller script to the Wwise folder containing among other things the Wwise Switches folder, Events folder, Actor-Mixer Hierarchy etc. I get no build errors on the script and the game plays with no compiler errors. but unfortunately still no footstep sounds are played when I walk into my box collider. Can you think of something I might have missed? ps, I'm not an audio programmer. Thanks a lot for your help. Patrick

Viewing all articles
Browse latest Browse all 164

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>